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We’d like your GameCamp 7 feedback

May 26, 2014
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If you attended GameCamp 7, please take a moment to send us your feedback in a short survey here. It’ll help the GameCamp team understand what you love about GameCamp, what could be better, and we also invite your input for GameCamp 8 and other upcoming events! Thank you!

Happy Campers

May 23, 2014
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Last weekend was GameCamp 7, and if you were there then thank you for helping to make it what we reckon was the largest and possibly the best GameCamp yet.

There were panels and workshops and discussions and seminars. There were live games and board-games and card-games and prototypes and demonstrations. There were meet-ups and connections and networks. There was a fantastic lunch—more than 50% of the ticket price goes into providing food and drink, and we think it’s worth it. There was a session in the pub that lasted long into the night. And there was a cat on yer head.

We gave away Kinder Eggs to everyone who came, 238 of them in all, and challenged you to invent a game that would fit inside the plastic capsule inside each one. We got almost twenty brilliant entries, and it was a hard decision to choose a winner but ‘Save the Leif Ericson’ by Robert Wells, a design of giant yellow submarines and matchstick catapults that used every part of the Kinder Egg except the chocolate, finally triumphed. Our sponsor Esdevium Games donated a selection of classy board-games as prizes for all the winners.

Thanks go to everyone who helped to make it an exceptional day. Particular thanks go to the extraordinary barista Al from Monkshood Coffee, who only agreed to provide our hot drinks at 17.00 on Friday afternoon (Charlotte’s machine blew up and she couldn’t get spare parts in time); and to the BA (Hons) Game Cultures course at London South Bank University for their hospitality.

There’s a Flickr group for pictures from the day—if you have any then please add them, because we’d love to see them. And feel free to tag people and the games they’re playing, if you know them.

If you’ve got comments we’d love to hear them. We think GameCamp is getting better every time but we know there are still problems, and if you can help us work out how to fix them then we’d welcome your input.

GameCamp will return later this year as the one-off Trance Vibrator event, co-organised with JoyPadBar. More news soon.

[UPDATE: Since people without Flickr accounts can’t see the photos, Emmeline’s GameCamp 7 photos can be viewed here.]

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Advanced tickets are GONE

May 15, 2014

Advance tickets for GameCamp 7 are now OFF SALE. There are no more. We’re printing off lists and – well, we’re not making badges because we’re not that sort of event, but we need to lock sales so we can finalise the food order and work out how many [redacted] we need to buy to give away as you come in.

If you missed out then you can still come! You can pay on the door: it’s £20 to get in (cash only) though we can’t guarantee that you’ll get a [redacted]. (We will also have a few of the semi-legendary ‘Gamify the Washing Up’ tea-towels that we gave away at GameCamp 6, and we’ll be selling them for a fiver. Worth it, oh so worth it.)

See you on Saturday! Doors open 9.30, first talks at 10.00.

Game Jamming

May 14, 2014

GameCamp 7 will host a Mini Game Jam. It’s an informal creative game-designing exercise that starts when you arrive and finishes at 15.30. The exact details of the competition and the design-brief will be given when you come in, but we can say that your job is to create a physical game, so you won’t need to bring a laptop or anything else – a pen might be a good idea but that’s it.

There’s a dedicated room for the game-jamming and playtesting, and you’ll find an assortment of useful game-bits for you to use in there. You can enter solo or in a team. The winners will be announced in the pub after the event, and there will be prizes.

Demos and Playtests at GameCamp

May 13, 2014

If you’ve got a game that you want to playtest or demonstrate then bring it along to GameCamp 7, where you’ll find a ready-made audience. We have a large room that’s dedicated to demos and playtests, and anyone is welcome to rock up with a project they’re working on, find a free table and run what they brung.

Digital and analogue games are equally welcome. We prefer games that are works-in-progress, but – oh all right, you’ve twisted our arms, if you want to show off a released project you worked on then that’s fine too. Whether you want to dazzle us or get feedback and critiques on an early build, we want to see what you’ve got.

See you on Saturday!

Calling for drawings, diagrams, and doodles!

May 8, 2014

Hullo GameCampers,

Do you think and/or communicate visually? We have a new display area for GameCamp 7 called See++, where, whatever game making discipline you identify with, you can share your ideas of a visually communicated nature. It’s not so much an art show as a concept wall, and it’ll have descriptions and “Comment” post-its to foster interaction with other attendees. It’s not about showing polished capital-‘A’ Artwork, but about revealing the inner workings of research and development processes unique to each creative individual.

Some suggestions for display:

  • Idea generation doodle page
  • Level map sketches
  • Visually-oriented design or pitch documents
  • UI design
  • Flowcharts
  • Storyboards
  • Games lecture or workshop materials
  • Character, environment, props, monsters or vehicles concept development art
  • Eureka!-moment capturing napkins or beermats
  • YOUR idea here!

Please submit what you wish to show by emailing images of it, indicating its size, to emmeline.dobson[at], including a paragraph description of each piece, your credit, and whether you would like us to supply any portfolio-style sleeves in which to display (A4, A3… let us know!) The description will be mounted for display next to your exhibit. On the day, bring your materials for display, and volunteers at the See++ exhibition wall will supply blu-tack, your gallery notecard(s), and your reserved space.

If there remains space we may also accept work on the day, but it will not be able to have a mounted description or any additional display sleeve.

The area will be supervised to protect your work, although exhibitors should take care to supply entries in a form suitable for display in a rather lo-fi manner. Supplying a high-resolution print-out of your work, or requesting a portfolio sleeve for display, are recommended ways. You may need to seek appropriate permission if work may be owned by your employer or under an employer’s NDA. Please also ensure you collect your work before you leave the Keyworth Building at the end of the proceedings there.

Looking forward to see-plus-plus’ing the entries!

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May 2, 2014

We’ve rejigged the website a bit. Things to notice:

  • We’ve listed a bunch of the things we know will be happening at GameCamp 7 under the new ‘Programme’ menu-thing above and to the right.
  • We’ve added a code of conduct for the event. All the cool kids are doing it this year. You’ll find ours under ‘Format’.



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