Ludo, ergo sum.
I play, therefore I am.
Games have become the most important medium in our civilization. They’ve grown to claim more of our time and more from our wallets than any other medium. Almost everyone under 30 years old games regularly – and most people over 30 do, too. The time is not so far off when no one will remember a world without ubiquitous video gaming.
Isn’t it time we talked about that world?
The GameCamp gatherings are for the people who are building that world. It’s for the designers, coders, artists, writers, thinkers and, above all, the players who are making the 21st century the century of the game. GameCamp is about more than making games: it’s about playing them, thinking about them and how they affect our lives for good or for ill.
Because like any medium, games can be used for good or for bad. But their power is undeniable.
Come and join us as we talk about how we should use that power.
Who Is GameCamp?
GameCamp is you. The committee arranges the venue, the food and a few of the events, but the attendees do all the bits that matter. Without such a vibrant and exciting community the event would not exist.
In legal terms, GameCamp has three officers: James Wallis (chair), Philip Trippenbach (treasurer) and Rob Harris (secretary). In actual fact it functions more like a collective. If you’d like to get involved with helping to shape and organise the event, we’d welcome your help—drop us a line.
If you’re interested in sponsorship opportunities, get in touch at philip [AT] gamecamp [dot] org [dot] uk.
The first GameCamp event took place in May 2008. It was organised by Bobbie Johnson and Aleks Krotoski from The Guardian, plus Dan and Adrian Hon, Rachel Clarke and Dave Green. The audience was mostly invited, although a few tickets were made available to the public. The logo was designed by Chris Mac Morrison.
After a gap it became apparent that the Guardian wasn’t going to do another event, so a new committee came together to take over. GameCamp 2 was in May 2010. It was held at the eBay/Paypal building in Richmond and was organised by Rain Ashford, Desigan Chinniah, Rachel Clarke, Katy Lindemann, Mark Simpkins, Philip Trippenbach, and James Wallis, with the generous support of our many sponsors.
GameCamp 3 (‘BoardGameCamp’), in October 2010, was the third gathering in the GameCamp series and featured a day-long design competition. The organising team was Steve Green, David Hayward , Jeffrey Sheen , Philip Trippenbach, and James Wallis.
GameCamp 4 levelled up to a larger venue, the Keyworth Centre at London South Bank University, and doubled in size to 300 attendees. Thanks to David Hayward, Jeffrey Sheen, Siobhan Thomas, Philip Trippenbach and James Wallis for their efforts in organisation.
GameCamp 5 was held on 12th May 2012, back at London South Bank University. The organising committee was Rachel Clarke; Emmeline Pui Ling Dobson; Rob Harris; David Hayward; Siri Hommelsgård; Ian Millington; Jeffrey Sheen; Siobhan Thomas; Philip Trippenbach; and James Wallis
GameCamp 6 was on 18th May 2013, once again at London South Bank University. Its theme was ‘run what you brung’ and it included demonstrations and playtests of new games organised by LEGup and Playtest UK, as well as sessions from Haberdashery and a chance to play experimental games like Tenya Wanya Teens and Cat On Yer Head. The streamlined committee was Emmeline Pui Ling Dobson, Erlend Grefsrud, Rob Harris, Siri Hommelsgard, Jeff Sheen, Jo Summers, Siobhan Thomas, Philip Trippenbach and James Wallis.