About GameCamp
Ludo, ergo sum.
I play, therefore I am.
Games have become the most important medium in our civilization. They’ve grown to claim more of our time and more from our wallets than any other medium. Almost everyone under 30 years old games regularly – and most people over 30 do, too. The time is not so far off when no one will remember a world without ubiquitous video gaming.
Isn’t it time we talked about that world?
The GameCamp gatherings are for the people who are building that world. It’s for the designers, coders, artists, writers, thinkers and, above all, the players who are making the 21st century the century of the game. GameCamp is about more than making games: it’s about playing them, thinking about them and how they affect our lives for good or for ill.
Because like any medium, games can be used for good or for bad. But their power is undeniable.
Come and join us as we talk about how we should use that power.
History
GameCamp4 levelled-up to a larger venue for 300 attendees. Thanks to David Hayward, Jeffrey Sheen, Siobhan Thomas, Philip Trippenbach and James Wallis for their efforts in organisation.
BoardGameCamp, October 2010, was the third gathering in the GameCamp series and featured a day-long design competition. The organising team was Steve Green, David Hayward , Jeffrey Sheen , Philip Trippenbach, and James Wallis.
GameCamp 2 was in May 2010. It was organised by Rain Ashford, Desigan Chinniah, Rachel Clarke, Katy Lindemann, Mark Simpkins, Philip Trippenbach, and James Wallis, with the generous support of our many sponsors.
The first GameCamp event took place in May 2008. It was organised by Bobbie Johnson and Aleks Krotoski from The Guardian, Dan and Adrian Hon, Rachel Clarke and Dave Green. Logo design by Chris Mac Morrison.
If you’re interested in sponsorship opportunities, get in touch at philip [AT] gamecamp [dot] org [dot] uk.


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