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GameCamp 5 is done and gone

May 15, 2012

Well, that seemed to go well.

It’s always hard, as an event organiser, to judge how an event has gone and how attendees have seen it. Things that cause us a lot of stress on the day—the fact the huge bean-bags weren’t delivered, for example—are invisible to 99% of the people present. But it felt like GameCamp 5 went well. People were having a good time. Tweets were overwhelmingly positive, and blog entries have been too.

We logged something over 220 people through the door. People reported that it felt like fewer, but that’s probably because we were managing the space a lot better so there was less crowding and congestion than at GameCamp 4. It was our second event at London South Bank University’s Keyworth Centre and I think we addressed all the criticisms that had been raised after the first one. There are still a few problems to be ironed out before the next GameCamp, but they’re comparatively minor.

If you’ve got any photos of the event, we would really like to get copies of them. You can email them to us, or send us a link to wherever they’re posted online.

The GameCamp committee extends its grateful thanks to:

  • You, if you came. An unconference is all about its participants, and the very high quality of the talks and extra activities was all down to you. It’s almost unfair to single anyone out in particular, but special thanks go to Mary and Grant for bringing their arsenal of Nerf weaponry and running massive crowdsourced games over an entire floor of the building.
  • Siobhan Thomas and the staff of London South Bank University for the use of the venue and all their help.
  • London South Bank University and the National Film and Television School for sponsoring the event.
  •  All the volunteers, particularly the games-library staff.
  • Strongman Games for help with logistics.
  • The staff of the Student Union bar for opening specially for GameCamp attendees.
  • Keith of Morgans Coffee Experience for bringing his coffee van.
  • Under The Greenwood Tree for the modelling clay, and
  • Princi for the food. (We pay for both of those, but both companies go above and beyond.)
  • Anyone or anything I’ve forgotten.

The GameCamp committee is, in alphabetical order: Rachel Clarke; Emmeline Pui Ling Dobson; Rob Harris; David Hayward; Siri Hommelsgård; Ian Millington; Jeffrey Sheen; Siobhan Thomas; Philip Trippenbach; and James Wallis. Siri and Ian were unable to attend the event due to ill-health: we wish them both a full and speedy recovery.

If you have any comments about how the day ran, anything that was particularly good or bad,  and any things we should consider as we’re planning GameCamp 6, then please post a comment below.

6 Comments leave one →
  1. May 15, 2012 8:23 am

    You all did a fantastic job, and I had a great time. Many thanks to everyone for putting in all the hard work to make it happen!

  2. Iain L permalink
    May 15, 2012 2:26 pm

    Everyone did a great job, but in particular that was some really tasty food from Princi.

  3. Alex Bakke permalink
    May 15, 2012 2:34 pm

    I loved it – a great day with friends, talking about why games are great. I can only think of one *minor* gripe, which was that the only board with updates on talks was on the 1st floor, which meant I had to trek downstairs each time.

    Thanks for organising everything!

    • May 15, 2012 2:40 pm

      Last year we had the Big Board on the fourth floor: it caused massive congestion and was one of the most complained-about parts of the whole event. There is no ideal solution to this problem, but next time we’ll have a short gap between sessions, and will explore the possibility of having an online version of the board, or getting someone to tweet all the upcoming sessions with the #gc6 hashtag.

  4. May 16, 2012 11:32 am

    Please note that GameCamp 5 is on Lanyrd:
    where you can find out more about the people that attended.

  5. May 18, 2012 12:19 am

    I came on a rather last minute whim and thoroughly enjoyed myself – I’ll be back next year!

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