GameCamp 7 will host a Mini Game Jam. It’s an informal creative game-designing exercise that starts when you arrive and finishes at 15.30. The exact details of the competition and the design-brief will be given when you come in, but we can say that your job is to create a physical game, so you won’t need to bring a laptop or anything else – a pen might be a good idea but that’s it.
There’s a dedicated room for the game-jamming and playtesting, and you’ll find an assortment of useful game-bits for you to use in there. You can enter solo or in a team. The winners will be announced in the pub after the event, and there will be prizes.
If you’ve got a game that you want to playtest or demonstrate then bring it along to GameCamp 7, where you’ll find a ready-made audience. We have a large room that’s dedicated to demos and playtests, and anyone is welcome to rock up with a project they’re working on, find a free table and run what they brung.
Digital and analogue games are equally welcome. We prefer games that are works-in-progress, but – oh all right, you’ve twisted our arms, if you want to show off a released project you worked on then that’s fine too. Whether you want to dazzle us or get feedback and critiques on an early build, we want to see what you’ve got.
See you on Saturday!
Do you think and/or communicate visually? We have a new display area for GameCamp 7 called See++, where, whatever game making discipline you identify with, you can share your ideas of a visually communicated nature. It’s not so much an art show as a concept wall, and it’ll have descriptions and “Comment” post-its to foster interaction with other attendees. It’s not about showing polished capital-‘A’ Artwork, but about revealing the inner workings of research and development processes unique to each creative individual.
Some suggestions for display:
- Idea generation doodle page
- Level map sketches
- Visually-oriented design or pitch documents
- UI design
- Games lecture or workshop materials
- Character, environment, props, monsters or vehicles concept development art
- Eureka!-moment capturing napkins or beermats
- YOUR idea here!
Please submit what you wish to show by emailing images of it, indicating its size, to emmeline.dobson[at]gmail.com, including a paragraph description of each piece, your credit, and whether you would like us to supply any portfolio-style sleeves in which to display (A4, A3… let us know!) The description will be mounted for display next to your exhibit. On the day, bring your materials for display, and volunteers at the See++ exhibition wall will supply blu-tack, your gallery notecard(s), and your reserved space.
If there remains space we may also accept work on the day, but it will not be able to have a mounted description or any additional display sleeve.
The area will be supervised to protect your work, although exhibitors should take care to supply entries in a form suitable for display in a rather lo-fi manner. Supplying a high-resolution print-out of your work, or requesting a portfolio sleeve for display, are recommended ways. You may need to seek appropriate permission if work may be owned by your employer or under an employer’s NDA. Please also ensure you collect your work before you leave the Keyworth Building at the end of the proceedings there.
Looking forward to see-plus-plus’ing the entries!
We’ve rejigged the website a bit. Things to notice:
- We’ve listed a bunch of the things we know will be happening at GameCamp 7 under the new ‘Programme’ menu-thing above and to the right.
- We’ve added a code of conduct for the event. All the cool kids are doing it this year. You’ll find ours under ‘Format’.
We noticed on Twitter that a lot of really interesting games people were saying their talks had been rejected from Develop, the big games conference in July. We figured we could do something about that so we’re announcing TOO HOT FOR DEVELOP, a programme-stream of talks that were simply too good for Brighton in July. We’re talking to people about what will be in it, and how to reformat a Develop talk for GameCamp because they’re very different gamey beasts, but expect an announcement of some of the talks shortly.
Our friends at Esdevium Games have come on board as sponsors for GameCamp 7, and they’re not only supplying prizes for the mini game jam but they’re also replenishing and updating the GC board-game library. We are hopelessly grateful to them for their support.
Also we’ll be putting up a list of general programme items (featured sessions, playtests and demos, the game jam, other events and the afterparty) in the next few days. Watch Twitter for further announcements, and get your friends to buy tickets.
Middle Bird tickets for GameCamp 7 are going live now! We’ve been beavering away at making this year’s event on Saturday 17th May more awesome. There’ll be a game jam, digital and tabletop games playtesting, lunch included in the ticket price, engaging unconference sessions, and more! See you there!
The Early Bird tickets sold out in less than eight hours, which is great for us but probably less good for you. The next tranche will go on sale via the Eventbrite site at 11am on Saturday 29th May– no, March! MARCH! Sorry.
One thing we’ve noticed is that if you’re reading Eventbrite on a mobile device, it may report things incorrectly—we’ve seen it get the number of available tickets wrong, and it’s also been spotted reporting that all ticket sales for GC7 have closed. If what you’re seeing seems odd, try again on a different device or with a different browser.